| standard wizwar cards | |
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| FAQ: This is only for one attack, it does not work against 3 points of damage from multiple attacks in one turn.
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| FAQ: When played versus a REUSE SPELL, ABSORB SPELL takes priority, since it makes no sense doing it the other way! Also ABSORB SPELL defeats a CARD ERASURE, as Counteractions take effect before Attacks. ABSORB SPELL has no effect on objects or the spells they produce, such as Magics Sticks, Magic Stones, and Artifacts. ABSORB SPELL will not work against ANTI-ANTI, since ANTI-ANTI is not used against the player, but rather his spell. Yes, ABSORB SPELL will work on FULL REFLECTION or REFLECTION, but not FULL SHIELD, as that is not used against you, but cast upon the player using it.
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| FAQ: Can you play a NUMBER card to add to your movement, then perform some action that gets you another NUMBER card, THEN play your ADD with the new NUMBER card, adding it to the NUMBER card already played? No, you can't. When the ADD card is used, the NUMBER cards to be added must be played together, immediately upon casting the ADD spell.
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| FAQ: This lets you attack 2 times in a turn, it doesn't let you use objects twice in a turn when the particular object says that it can be used once a turn. See also: Survey: Slow and Adrenaline.
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| See also: Blind & Alter ego and Alter Ego - Werewolf (Hypnosis).
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| FAQ: With SLOW DEATH, it causes 2 pts. damage per turn. If AMPLIFY is used with SHIELDSTONE, SHADOWSTONE, WIZARDBLADE, or other permanent objects, note that it only affects that object for one use of the object, not permanently. AMPLIFY can be used with a 1 point spell (one without a NUMBER card) to make it worth 2 points. AMPLIFY does not affect NUMBER cards going into POWER BATTERY, it only affects the power as you use it to cast spells. See also: FIRE IMP, Can you amplify someone else's spell? and Giving Jolly a headache....
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| FAQ: If this is on a TREASURE, and the treasure is on your home base, is it considered to be sitting on your home base? Since this is an enchantment on the object, and not a creature that is carrying it, then the answer is YES. See also: Giving Jolly a headache... and Janitor on Animated Treasure.
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| FAQ: Will work against SHIELDSTONE, but not SOULSTONE. This will not work against Remove Curse, as Remove Curse does not counter the attack spell, but merely stops the ongoing effects of the spell. See also: ABSORB SPELL.
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| FAQ: This is a spell cast on another spell. If such a spell is reflected, then the reflected spell will go back around the corner, since it still has AROUND THE CORNER cast on it. See also: ASTRAL PROJECTION, REFLECTION and VISIONSTONE.
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| COMMENTARY: Note that since the card says that REFLECTIONS have no effect on you, that is the way we play it (unlike AROUND THE CORNER and VISIONSTONE). See also: AROUND THE CORNER, VISIONSTONE and The power of Vision Stone, XRay Vision, astral projection.
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| FAQ: Can be punched from an adjacent square, or attacked by MONSTERS from an adjacent square. If he steps over something, like a PIT or KILLER OOZE, it requires 2 movement points. If Big Man pushes someone to an intersection, then the other player gets to decide which direction to go, if Big Man decides to push him further. Big Man will cancel Shrink. COMMENTARY: The faq text is somewhat in conflict with the card description, which says that a BIG MAN cannot be punched. We interpret this to mean that the BIG MAN is immune from ordinary punches, but can still be damaged by FIGHTERSTONE and similar attacks. See also: Big Man and immovable creatures, Big Man/Vampire and how it relates to New Card Classes, Big Man & Vampire!, Janitor on Animated Treasure and Trapped in a thorny prison (Big Man).
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| FAQ: Even if you're BLIND, you can still move your MONSTERS okay, since they aren't LOS controls, anyway. Also, non-LOS spells are not affected by your being blind. If you try to cast a spell on someone, if it goes the right direction, then it hits him. If you cast a spell that was supposed to go 3 spaces away, and you accidentally point it at the wall next to you instead, since the spell can't go the intended distance, it dissipates. If you are trying to attack one player while you are BLIND and the spell ends up going toward another player, it misses him. See also: DUST CLOUD, Visionstone while blinded and casting creation spells blindly.
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| COMMENTARY: Note by the wording of the spell that Blink can only be used against magical damage. Since blink is an escaping-type spell, we have always allowed it to work against both physical and magical attacks. See also: TELEPORT.
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| FAQ: If you play two in a row, they act one after the other, they do not cancel the damage out entirely! Thus, against a 5 point Fireball, the first would reduce damage to 3 points (2.5 rounded up), and the second would reduce damage to 2 points (1.5 rounded up).
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| COMMENTARY: I think that this is a 6th edition card. See also: DOOR-TO-DOOR, PERMAWARP and Super-Dodge and the "Bomb" Trap Card.
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| FAQ: This has a loophole. If you drop it and pick it up, you get two new cards, then get to draw 2 more at the end of your turn. This is, so far, legal. COMMENTARY: With the loophole, the brainstone is better than the spell stone. It is more reasonable to close the loophole with a rule variant that you only get two new cards when drawing the card, not when picking it up or stealing it.
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| FAQ: Some people think this should be an ATTACK. If you want to play it that way, fine. Some people also think it should be burned. Some play it as a duration card, so you could do this as a house rule. In the next revision, it will just become an ATTACK. See also: Buddy as an attack and How buddy is your buddy?.
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| See also: Damage: physical or magical?.
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| See also: ABSORB SPELL.
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| See also: ABSORB SPELL.
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| COMMENTARY: It seems like you should be able to REMOVE CURSE on CONTROL CREATION to get your creation back... See also: Remove Curse and Control Creation.
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| FAQ: It can carry, but not use, objects, not even passive objects like AMBER PENDANT with a Counteraction. Obviously a BAT with a BRAINSTONE can't draw cards. COMMENTARY: Although the bat can fly, we do not grant it immunity from being punched, as the FLIGHT spell does. See also: FLIGHT, < | |||||||||